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FGameplayEffectCue This is a cosmetic cue that can be tied to a UGameplayEffect. This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system.
| Name | FGameplayEffectCue |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayEffectCue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayEffect.h | |||
FGameplayEffectCue
(
const FGameplayTag& InTag, |
GameplayEffect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GameplayCueTags | FGameplayTagContainer | Tags passed to the gameplay cue handler when this cue is activated | GameplayEffect.h |
|
| MagnitudeAttribute | FGameplayAttribute | The attribute to use as the source for cue magnitude. If none use level | GameplayEffect.h |
|
| MaxLevel | float | The maximum level that this Cue supports | GameplayEffect.h |
|
| MinLevel | float | The minimum level that this Cue supports | GameplayEffect.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float NormalizeLevel
(
float InLevel |
GameplayEffect.h |