Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayEffectCue
Remarks
FGameplayEffectCue This is a cosmetic cue that can be tied to a UGameplayEffect. This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayTagContainer | GameplayCueTags | Tags passed to the gameplay cue handler when this cue is activated | |
| FGameplayAttribute | MagnitudeAttribute | The attribute to use as the source for cue magnitude. If none use level | |
| float | MaxLevel | The maximum level that this Cue supports | |
| float | MinLevel | The minimum level that this Cue supports |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGameplayEffectCue
(
const FGameplayTag& InTag, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | NormalizeLevel
(
float InLevel |