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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectContextHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayEffectTypes.h | |||
FGameplayEffectContextHandle
(
FGameplayEffectContext* DataPtr |
Constructs from an existing context, should be allocated by new | GameplayEffectTypes.h |
FGameplayEffectContextHandle()
| Name | FGameplayEffectContextHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
FGameplayEffectContextHandle()
FGameplayEffectContextHandle(FGameplayEffectContext *)
Description
Constructs from an existing context, should be allocated by new
| Name | FGameplayEffectContextHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
FGameplayEffectContextHandle
(
FGameplayEffectContext * DataPtr
)