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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectAttributeCaptureS-_1
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void CaptureAttributes
&40;
class UAbilitySystemComponent &42; InAbilitySystemComponent,
EGameplayEffectAttributeCaptureSource InCaptureSource
&41;
Remarks
Capture source or target attributes from the specified component. Should be called by the container's owner.
Parameters
| Name | Description |
|---|---|
| InAbilitySystemComponent | Component to capture attributes from |
| InCaptureSource | Whether to capture attributes as source or target |