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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectAttributeCaptureS-_1
Description
Capture source or target attributes from the specified component. Should be called by the container's owner.
| Name | CaptureAttributes |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void CaptureAttributes
(
class UAbilitySystemComponent * InAbilitySystemComponent,
EGameplayEffectAttributeCaptureSource InCaptureSource
)
Parameters
| Name | Remarks |
|---|---|
| InAbilitySystemComponent | Component to capture attributes from |
| InCaptureSource | Whether to capture attributes as source or target |