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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectAttributeCaptureS-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool AttemptGatherAttributeMods
&40;
const FAggregatorEvaluateParameters & InEvalParams,
TMap< EGameplayModEvaluationChannel, const TArray< FAggregatorMod > &42; > & OutModMap
&41; const
Remarks
Gathers made for a given capture. Note all mods are returned but only some will be qualified (use Qualified() func to determine)