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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectAttributeCaptureS-
Description
Attempts to calculate the "bonus" magnitude (final - base value) of the captured attribute given the specified parameters. Can fail if the spec doesn't have a valid capture yet.
| Name | AttemptCalculateAttributeBonusMagnitude |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool AttemptCalculateAttributeBonusMagnitude
(
const FAggregatorEvaluateParameters & InEvalParams,
float & OutBonusMagnitude
) const
True if the bonus magnitude was successfully calculated, false if it was not
Parameters
| Name | Remarks |
|---|---|
| InEvalParams | Parameters to evaluate the attribute under |
| OutBonusMagnitude | [OUT] Computed bonus magnitude |