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API > API/Plugins > API/Plugins/GameplayAbilities
Type
typedef TBaseDelegate_TwoParams< bool, const FActiveGameplayEffectsContainer &, const FGameplayEffectSpec & > FGameplayEffectApplicationQuery
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
Remarks
We allow a list of delegates to decide if the application of a Gameplay Effect can be blocked. If it's blocked, it will call the ImmunityBlockGE above