Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
| Include | #include "GameplayCueTranslator.h" |
Syntax
USTRUCT&40;&41;
struct FGameplayCueTranslatorNodeIndex
Remarks
Simple index/handle for referencing items in FGameplayCueTranslationManager::TranslationLUT
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | Index |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGameplayCueTranslatorNodeIndex
(
FGameplayTagNetIndex InIndex |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FGameplayCueTranslatorNodeIndex& Other |