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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayCueParameters
Syntax
UPROPERTY&40;BlueprintReadWrite, Category&61;GameplayCue&41;
TWeakObjectPtr< const UObject > SourceObject
Remarks
Object this effect was created from, can be an actor or static object. Useful to bind an effect to a gameplay object