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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayCueParameters
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp |
AActor * GetEffectCauser() const
Remarks
Returns the actor that physically caused the damage, could be a projectile or weapon