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TObjectPtr< UObjectLibrary > |
ActorObjectLibrary |
Object library for actor based notifies |
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TAsyncLoadPriority |
AsyncPriority |
Priority to use if async loading |
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bool |
bHasBeenInitialized |
True if this has been initialized with correct data |
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bool |
bShouldAsyncLoad |
Should we start async loading everything that we find (that passes ShouldLoad delegate check) |
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bool |
bShouldSyncLoad |
Should we sync load everything that we find (that passes ShouldLoad delegate check) |
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bool |
bShouldSyncScan |
Should we force a sync scan on the asset registry in order to discover asset data, or just use what is there |
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TObjectPtr< UGameplayCueSet > |
CueSet |
Set to put the loaded asset data into. |
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FOnGameplayCueNotifySetLoaded |
OnLoaded |
Callback for when load finishes |
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TArray< FString > |
Paths |
Paths to search for |
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FShouldLoadGCNotifyDelegate |
ShouldLoad |
Callback for "should I add this FAssetData to the set" |
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TObjectPtr< UObjectLibrary > |
StaticObjectLibrary |
Object library for object based notifies |