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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayCueObjectLibrary
Syntax
UPROPERTY&40;&41;
TObjectPtr< UGameplayCueSet > CueSet
Remarks
Set to put the loaded asset data into. If null we will use the global set (RuntimeGameplayCueObjectLibrary.CueSet)