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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayCueNotify_SpawnConditio-
Syntax
UPROPERTY&40;EditDefaultsOnly, BlueprintReadOnly, Category&61;GameplayCueNotify&41;
TArray< TEnumAsByte< EPhysicalSurface > > RejectedSurfaceTypes
Remarks
The gameplay cue effects will only spawn if the surface type is NOT in this list. An empty list means nothing will be rejected.