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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayCueNotify_ParticleInfo
Remarks
FGameplayCueNotify_ParticleInfo
Properties that specify how to play a particle effect.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bCastShadow | If enabled, this particle system will cast a shadow. | |
| uint32: 1 | bOverridePlacementInfo | If enabled, use the placement info override and not the default one. | |
| uint32: 1 | bOverrideSpawnCondition | If enabled, use the spawn condition override and not the default one. | |
| TObjectPtr< UNiagaraSystem > | NiagaraSystem | Niagara FX system to spawn. | |
| FGameplayCueNotify_PlacementInfo | PlacementInfoOverride | Defines how the particle system will be placed. | |
| FGameplayCueNotify_SpawnCondition | SpawnConditionOverride | Condition to check before spawning the particle system. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | PlayParticleEffect
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |
||
| void | ValidateBurstAssets
(
const UObject* ContainingAsset, |