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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayCueNotify_LoopingEffects
Remarks
FGameplayCueNotify_LoopingEffects
Set of looping effects to spawn for looping gameplay cues.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayCueNotify_CameraLensEffectInfo | LoopingCameraLensEffect | Camera lens effect to be played on gameplay cue loop start. | |
| FGameplayCueNotify_CameraShakeInfo | LoopingCameraShake | Camera shake to be played on gameplay cue loop start. | |
| FGameplayCueNotify_ForceFeedbackInfo | LoopingForceFeedback | Force feedback to be played on gameplay cue loop start. | |
| FGameplayCueNotify_InputDevicePropertyInfo | LoopingInputDevicePropertyEffect | Input device properties to be applied on gameplay cue loop start. | |
| TArray< FGameplayCueNotify_ParticleInfo > | LoopingParticles | Particle systems to be spawned on gameplay cue loop start. | |
| TArray< FGameplayCueNotify_SoundInfo > | LoopingSounds | Sound to be played on gameplay cue loop start. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | StartEffects
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |
||
| void | StopEffects
(
FGameplayCueNotify_SpawnResult& SpawnResult |
||
| void | ValidateAssociatedAssets
(
const UObject* ContainingAsset, |