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API > API/Plugins > API/Plugins/GameplayAbilities
FGameplayCueNotify_InputDevicePropertyInfo
Properties that specify how to set input device properties during a gameplay cue notify
| Name | FGameplayCueNotify_InputDevicePropertyInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayCueNotify_InputDevicePropertyInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayCueNotify_InputDevicePropertyInfo() |
GameplayCueNotifyTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeviceProperties | TArray< TSubclassOf< UInputDeviceProperty > > | Input Device properties to apply | GameplayCueNotifyTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetDeviceProperties
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |
Set the device properties on specified on this struct on the Input Device Subsystem. | GameplayCueNotifyTypes.h | |
void ValidateBurstAssets
(
const UObject* ContainingAsset, |
Validate that the device properties in this effect are usable | GameplayCueNotifyTypes.h |