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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayCueNotify_InputDevicePropertyInfo
Remarks
FGameplayCueNotify_InputDevicePropertyInfo
Properties that specify how to set input device properties during a gameplay cue notify
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TSubclassOf< UInputDeviceProperty > > | DeviceProperties | Input Device properties to apply |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | SetDeviceProperties
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |
Set the device properties on specified on this struct on the Input Device Subsystem. | |
| void | ValidateBurstAssets
(
const UObject* ContainingAsset, |
Validate that the device properties in this effect are usable |