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uint32: 1 |
bOverrideFadeOut |
If enabled, override default decal actor fade out values. |
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uint32: 1 |
bOverridePlacementInfo |
If enabled, use the placement info override and not the default one. |
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uint32: 1 |
bOverrideSpawnCondition |
If enabled, use the spawn condition override and not the default one. |
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TObjectPtr< UMaterialInterface > |
DecalMaterial |
Decal material to spawn. |
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FVector |
DecalSize |
Decal size in local space (does not include the component scale). |
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float |
FadeOutDuration |
Sets how long it takes for decal actor to fade out. Will override setting in class. |
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float |
FadeOutStartDelay |
Sets when the decal actor will start fading out. Will override setting in class. |
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FGameplayCueNotify_PlacementInfo |
PlacementInfoOverride |
Defines how the decal will be placed. |
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FGameplayCueNotify_SpawnCondition |
SpawnConditionOverride |
Condition to check before spawning the decal. |