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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayCueNotify_DecalInfo
Remarks
Properties that specify how to spawn a decal.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bOverrideFadeOut | If enabled, override default decal actor fade out values. | |
| uint32: 1 | bOverridePlacementInfo | If enabled, use the placement info override and not the default one. | |
| uint32: 1 | bOverrideSpawnCondition | If enabled, use the spawn condition override and not the default one. | |
| TObjectPtr< UMaterialInterface > | DecalMaterial | Decal material to spawn. | |
| FVector | DecalSize | Decal size in local space (does not include the component scale). | |
| float | FadeOutDuration | Sets how long it takes for decal actor to fade out. Will override setting in class. | |
| float | FadeOutStartDelay | Sets when the decal actor will start fading out. Will override setting in class. | |
| FGameplayCueNotify_PlacementInfo | PlacementInfoOverride | Defines how the decal will be placed. | |
| FGameplayCueNotify_SpawnCondition | SpawnConditionOverride | Condition to check before spawning the decal. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | SpawnDecal
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |