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API > API/Plugins > API/Plugins/GameplayAbilities
Used as a key for storing internal ability data
| Name | FGameplayAbilitySpecHandleAndPredictionKey |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include Path | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
USTRUCT ()
struct FGameplayAbilitySpecHandleAndPredictionKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Abilities/GameplayAbilityTypes.h | |||
FGameplayAbilitySpecHandleAndPredictionKey
(
const FGameplayAbilitySpecHandle& HandleRef, |
Abilities/GameplayAbilityTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbilityHandle | FGameplayAbilitySpecHandle | Abilities/GameplayAbilityTypes.h | ||
| PredictionKeyAtCreation | int32 | Abilities/GameplayAbilityTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGameplayAbilitySpecHandleAndPredictionKey& Other |
Abilities/GameplayAbilityTypes.h | ||
bool operator==
(
const FGameplayAbilitySpecHandleAndPredictionKey& Other |
Abilities/GameplayAbilityTypes.h |