Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- FFastArraySerializer
- FGameplayAbilitySpecContainer
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h |
| Include | #include "GameplayAbilitySpec.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayAbilitySpecContainer : public FFastArraySerializer
Remarks
Fast serializer wrapper for above struct
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FGameplayAbilitySpec > | Items | List of activatable abilities | |
| TObjectPtr< UAbilitySystemComponent > | Owner | Component that owns this list |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | NetDeltaSerialize
(
FNetDeltaSerializeInfo& DeltaParms |
||
| void | RegisterWithOwner
(
UAbilitySystemComponent* Owner |
Initializes Owner variable | |
| bool | ShouldWriteFastArrayItem
(
const Type& Item, |