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Example struct that pairs a enum input command to a GameplayAbilityClass.6
| Name | FGameplayAbilityBindInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySet.h |
| Include Path | #include "GameplayAbilitySet.h" |
Syntax
USTRUCT ()
struct FGameplayAbilityBindInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Command | TEnumAsByte< EGameplayAbilityInputBinds::Type > | GameplayAbilitySet.h |
|
|
| GameplayAbilityClass | TSubclassOf< UGameplayAbility > | GameplayAbilitySet.h |
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