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Helper struct to hold data about external dependencies for custom modifiers
| Name | FCustomModifierDependencyHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
struct FCustomModifierDependencyHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCustomModifierDependencyHandle() |
GameplayEffect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveDelegateHandle | FDelegateHandle | Delegate handle populated as a result of binding to an external dependency delegate | GameplayEffect.h | |
| ActiveEffectHandles | TSet< FActiveGameplayEffectHandle > | Set of handles of active gameplay effects dependent upon a particular external dependency | GameplayEffect.h |