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Explicit implementation of attribute set initter, relying on the existence and usage of discrete levels for data look-up (that is, CurveTable->Eval is not possible)
| Name | FAttributeSetInitterDiscreteLevels |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h |
| Include Path | #include "AttributeSet.h" |
Syntax
struct FAttributeSetInitterDiscreteLevels : public FAttributeSetInitter
Inheritance Hierarchy
- FAttributeSetInitter → FAttributeSetInitterDiscreteLevels
Structs
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Defaults | TMap< FName, FAttributeSetDefaultsCollection > | AttributeSet.h |
Functions
Public
Overridden from FAttributeSetInitter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyAttributeDefault
(
UAbilitySystemComponent* AbilitySystemComponent, |
AttributeSet.h | ||
| AttributeSet.h | |||
virtual void InitAttributeSetDefaults
(
UAbilitySystemComponent* AbilitySystemComponent, |
AttributeSet.h | ||
virtual void PreloadAttributeSetData
(
const TArray< UCurveTable* >& CurveData |
Transforms CurveTable data into format more efficient to read at runtime. | AttributeSet.h |