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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | FAggregatorMod |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h |
| Include Path | #include "GameplayEffectAggregator.h" |
Syntax
struct FAggregatorMod
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveHandle | FActiveGameplayEffectHandle | GameplayEffectAggregator.h | ||
| EvaluatedMagnitude | float | GameplayEffectAggregator.h | ||
| IsPredicted | bool | GameplayEffectAggregator.h | ||
| SourceTagReqs | const FGameplayTagRequirements * | GameplayEffectAggregator.h | ||
| StackCount | float | GameplayEffectAggregator.h | ||
| TargetTagReqs | const FGameplayTagRequirements * | GameplayEffectAggregator.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsQualified | bool | This bool is updated by UpdateQualifiees. | GameplayEffectAggregator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Qualifies() |
GameplayEffectAggregator.h | ||
void SetExplicitQualifies
(
bool NewQualifies |
Intended to be used by FAggregatorEvaluateMetaData::CustomQualifiesFunc to toggle qualifications of mods | GameplayEffectAggregator.h | |
void UpdateQualifies
(
const FAggregatorEvaluateParameters& Parameters |
Called to update the Qualifies bool | GameplayEffectAggregator.h |