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FGameplayTagContainer |
AppliedSourceTagFilter |
If any tags are specified in the filter, a mod's owning active gameplay effect's source tags must match ALL of them in order for the mod to count during evaluation |
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FGameplayTagContainer |
AppliedTargetTagFilter |
If any tags are specified in the filter, a mod's owning active gameplay effect's target tags must match ALL of them in order for the mod to count during evaluation |
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TArray< FActiveGameplayEffectHandle > |
IgnoreHandles |
Any mods with one of these handles will be ignored during evaluation |
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bool |
IncludePredictiveMods |
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const FGameplayTagContainer * |
SourceTags |
This tag container is expected to hold all aggregrated tags of the gameplay effect's source: from ability system component, effect spec, ability, calculation specific tags, etc. |
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const FGameplayTagContainer * |
TargetTags |
This tag container is expected to hold all aggregrated tags of the gameplay effect's target: from ability system component, effect spec, ability, calculation specific tags, etc. |