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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FAggregator
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h |
| Include | #include "GameplayEffectAggregator.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp |
void UpdateAggregatorMod
&40;
FActiveGameplayEffectHandle ActiveHandle,
const FGameplayAttribute & Attribute,
const FGameplayEffectSpec & Spec,
bool bWasLocallyGenerated,
FActiveGameplayEffectHandle InHandle
&41;
Remarks
Updates the aggregators for the past in handle, this will handle it so the UAttributeSets stats only get one update for the delta change