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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectsContainer
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void UpdateActiveGameplayEffectSetByCallerMagnitudes
&40;
FActiveGameplayEffectHandle ActiveHandle,
const TMap< FGameplayTag, float > & NewSetByCallerValues
&41;
Remarks
Update set-by-caller magnitudes for the active effect to match the new values, if possible; Replaces existing values
Parameters
| Name | Description |
|---|---|
| ActiveHandle | Handle of the active effect to update |
| NewSetByCallerValues | Map of set-by-caller tag to new magnitude |