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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectsContainer
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
void SetIsUsingReplicationCondition
&40;
bool bInIsUsingReplicationCondition
&41;
Remarks
Set whether the container is using COND_Dynamic and setting the proper condition at runtime.