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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectsContainer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetBaseAttributeValueFromReplication
(
const FGameplayAttribute& Attribute, |
GameplayEffect.h | ||
void SetBaseAttributeValueFromReplication
(
const FGameplayAttribute& Attribute, |
GameplayEffect.h |
SetBaseAttributeValueFromReplication(const FGameplayAttribute &, float, float)
| Name | SetBaseAttributeValueFromReplication |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void SetBaseAttributeValueFromReplication
(
const FGameplayAttribute & Attribute,
float NewBaseValue,
float OldBaseValue
)
SetBaseAttributeValueFromReplication(const FGameplayAttribute &, const FGameplayAttributeData &, const FGameplayAttributeData &)
| Name | SetBaseAttributeValueFromReplication |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void SetBaseAttributeValueFromReplication
(
const FGameplayAttribute & Attribute,
const FGameplayAttributeData & NewValue,
const FGameplayAttributeData & OldValue
)