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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectsContainer
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
ELifetimeCondition GetReplicationCondition&40;&41; const
Remarks
Returns which ELifetimeCondition can be used for this instance to replicate to relevant connections. This can be used to change the condition if the property is set to use COND_Dynamic in an object's GetLifetimeReplicatedProps implementation.