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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectsContainer
Description
Returns which ELifetimeCondition can be used for this instance to replicate to relevant connections. This can be used to change the condition if the property is set to use COND_Dynamic in an object's GetLifetimeReplicatedProps implementation.
| Name | GetReplicationCondition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
ELifetimeCondition GetReplicationCondition() const