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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectsContainer > API/Plugins/GameplayAbilities/FActiveGameplayEffectsContainer/GetActiveGamepla-_1
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
const FActiveGameplayEffect &42; GetActiveGameplayEffect
&40;
int32 idx
&41; const
Remarks
Accessors for internal functions to get GameplayEffects directly by index. Note this will return GameplayEffects that are pending removal!
To iterate over all 'valid' gameplay effects, use the CreateConstIterator/CreateIterator or the stl style range iterator