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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectsContainer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActiveGameplayEffect * GetActiveGameplayEffect
(
const FActiveGameplayEffectHandle Handle |
GameplayEffect.h | ||
const FActiveGameplayEffect * GetActiveGameplayEffect
(
const FActiveGameplayEffectHandle Handle |
GameplayEffect.h | ||
const FActiveGameplayEffect * GetActiveGameplayEffect
(
int32 idx |
Accessors for internal functions to get GameplayEffects directly by index. | GameplayEffect.h | |
FActiveGameplayEffect * GetActiveGameplayEffect
(
int32 idx |
GameplayEffect.h |
GetActiveGameplayEffect(const FActiveGameplayEffectHandle)
| Name | GetActiveGameplayEffect |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
FActiveGameplayEffect * GetActiveGameplayEffect
(
const FActiveGameplayEffectHandle Handle
)
GetActiveGameplayEffect(const FActiveGameplayEffectHandle)
| Name | GetActiveGameplayEffect |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
const FActiveGameplayEffect * GetActiveGameplayEffect
(
const FActiveGameplayEffectHandle Handle
) const
GetActiveGameplayEffect(int32)
Description
Accessors for internal functions to get GameplayEffects directly by index. Note this will return GameplayEffects that are pending removal!
To iterate over all 'valid' gameplay effects, use the CreateConstIterator/CreateIterator or the stl style range iterator
| Name | GetActiveGameplayEffect |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
const FActiveGameplayEffect * GetActiveGameplayEffect
(
int32 idx
) const
GetActiveGameplayEffect(int32)
| Name | GetActiveGameplayEffect |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
FActiveGameplayEffect * GetActiveGameplayEffect
(
int32 idx
)