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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectsContainer
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void ApplyModToAttribute
(
const FGameplayAttribute & Attribute,
TEnumAsByte < EGameplayModOp::Type > ModifierOp,
float ModifierMagnitude,
const FGameplayEffectModCallbackData * ModData
)
Remarks
Actually applies given mod to the attribute