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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | FActiveGameplayEffectIterator |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/ActiveGameplayEffectIterator.h |
| Include Path | #include "ActiveGameplayEffectIterator.h" |
Syntax
template<typename ElementType, typename ContainerType>
class FActiveGameplayEffectIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActiveGameplayEffectIterator
(
const ContainerType& InContainer, |
ActiveGameplayEffectIterator.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FActiveGameplayEffectIterator() |
ActiveGameplayEffectIterator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Container | ContainerType & | ActiveGameplayEffectIterator.h | ||
| Current | ElementType * | ActiveGameplayEffectIterator.h | ||
| index | int32 | ActiveGameplayEffectIterator.h | ||
| Pending | ElementType * | ActiveGameplayEffectIterator.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
ActiveGameplayEffectIterator.h | ||
ElementType & operator*() |
ActiveGameplayEffectIterator.h | ||
void operator++() |
ActiveGameplayEffectIterator.h | ||
ElementType * operator->() |
ActiveGameplayEffectIterator.h |