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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectHandle
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/ActiveGameplayEffectHandle.h |
| Include | #include "ActiveGameplayEffectHandle.h" |
bool IsValid&40;&41; const
Remarks
True if this is tracking an active ongoing gameplay effect