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Callback struct for different types of gameplay effect changes
| Name | FActiveGameplayEffectEvents |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
struct FActiveGameplayEffectEvents
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnEffectRemoved | FOnActiveGameplayEffectRemoved_Info | GameplayEffectTypes.h | ||
| OnInhibitionChanged | FOnActiveGameplayEffectInhibitionChanged | GameplayEffectTypes.h | ||
| OnStackChanged | FOnActiveGameplayEffectStackChange | GameplayEffectTypes.h | ||
| OnTimeChanged | FOnActiveGameplayEffectTimeChange | GameplayEffectTypes.h |