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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffect > API/Plugins/GameplayAbilities/FActiveGameplayEffect/__ctor
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
FActiveGameplayEffect
(
const FActiveGameplayEffect & Other
)
Remarks
These need to be defined because we need to omit PendingNext from move operations and the base class isn't trivially copyable.