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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffect
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IMPORTANT: Any new state added to FActiveGameplayEffect must be handled in the copy/move constructor/operator | GameplayEffect.h | ||
FActiveGameplayEffect
(
const FActiveGameplayEffect& Other |
These need to be defined because we need to omit PendingNext from move operations and the base class isn't trivially copyable. | GameplayEffect.h | |
FActiveGameplayEffect
(
FActiveGameplayEffect&& Other |
GameplayEffect.h | ||
FActiveGameplayEffect
(
FActiveGameplayEffectHandle InHandle, |
GameplayEffect.h |
FActiveGameplayEffect()
Description
IMPORTANT: Any new state added to FActiveGameplayEffect must be handled in the copy/move constructor/operator
| Name | FActiveGameplayEffect |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
FActiveGameplayEffect()
FActiveGameplayEffect(const FActiveGameplayEffect &)
Description
These need to be defined because we need to omit PendingNext from move operations and the base class isn't trivially copyable.
| Name | FActiveGameplayEffect |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
FActiveGameplayEffect
(
const FActiveGameplayEffect & Other
)
FActiveGameplayEffect(FActiveGameplayEffect &&)
| Name | FActiveGameplayEffect |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
FActiveGameplayEffect
(
FActiveGameplayEffect && Other
)
FActiveGameplayEffect(FActiveGameplayEffectHandle, const FGameplayEffectSpec &, float, float, FPredictionKey)
| Name | FActiveGameplayEffect |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
FActiveGameplayEffect
(
FActiveGameplayEffectHandle InHandle,
const FGameplayEffectSpec & InSpec,
float CurrentWorldTime,
float InStartServerWorldTime,
FPredictionKey InPredictionKey
)