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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffect
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RecomputeStartWorldTime
(
const FActiveGameplayEffectsContainer& InArray |
Refreshes the cached StartWorldTime for this effect. | GameplayEffect.h | |
void RecomputeStartWorldTime
(
const float WorldTime, |
Refreshes the cached StartWorldTime for this effect. | GameplayEffect.h |
RecomputeStartWorldTime(const FActiveGameplayEffectsContainer &)
Description
Refreshes the cached StartWorldTime for this effect. To be used when the server/client world time delta changes significantly to keep the start time in sync.
| Name | RecomputeStartWorldTime |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void RecomputeStartWorldTime
(
const FActiveGameplayEffectsContainer & InArray
)
RecomputeStartWorldTime(const float, const float)
Description
Refreshes the cached StartWorldTime for this effect. To be used when the server/client world time delta changes significantly to keep the start time in sync.
| Name | RecomputeStartWorldTime |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void RecomputeStartWorldTime
(
const float WorldTime,
const float ServerWorldTime
)