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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffect
Description
This was the core function that turns the ActiveGE 'on' or 'off. That function can be carried out by UGameplayEffectComponents,
| Name | CheckOngoingTagRequirements |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void CheckOngoingTagRequirements
(
const FGameplayTagContainer & OwnerTags,
struct FActiveGameplayEffectsContainer & OwningContainer,
bool bInvokeGameplayCueEvents
)