Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- FFastArraySerializerItem
- FActiveGameplayCue
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
| Include | #include "GameplayCueInterface.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FActiveGameplayCue : public FFastArraySerializerItem
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bPredictivelyRemoved | Has this been predictively removed on the client? | |
| FGameplayTag | GameplayCueTag | ||
| FGameplayCueParameters | Parameters | ||
| FPredictionKey | PredictionKey |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| void | PostReplicatedAdd
(
const FActiveGameplayCueContainer& InArray |
||
| void | PostReplicatedChange
(
const FActiveGameplayCueContainer& InArray |
||
| void | PreReplicatedRemove
(
const FActiveGameplayCueContainer& InArray |