Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- FFastArraySerializerItem
- FActiveGameplayCue
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
Include | #include "GameplayCueInterface.h" |
Syntax
USTRUCT (BlueprintType )
struct FActiveGameplayCue : public FFastArraySerializerItem
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bPredictivelyRemoved | Has this been predictively removed on the client? |
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FGameplayTag | GameplayCueTag | |
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FGameplayCueParameters | Parameters | |
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FPredictionKey | PredictionKey |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FString | ||
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void | PostReplicatedAdd
(
const FActiveGameplayCueContainer& InArray |
|
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void | PostReplicatedChange
(
const FActiveGameplayCueContainer& InArray |
|
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void | PreReplicatedRemove
(
const FActiveGameplayCueContainer& InArray |