Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
| Name | FActiveGameplayCue |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
| Include Path | #include "GameplayCueInterface.h" |
Syntax
USTRUCT (BlueprintType )
struct FActiveGameplayCue : public FFastArraySerializerItem
Inheritance Hierarchy
- FFastArraySerializerItem → FActiveGameplayCue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActiveGameplayCue() |
GameplayCueInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPredictivelyRemoved | bool | Has this been predictively removed on the client? | GameplayCueInterface.h |
|
| GameplayCueTag | FGameplayTag | GameplayCueInterface.h | ||
| Parameters | FGameplayCueParameters | GameplayCueInterface.h | ||
| PredictionKey | FPredictionKey | GameplayCueInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDebugString() |
GameplayCueInterface.h | ||
void PostReplicatedAdd
(
const FActiveGameplayCueContainer& InArray |
GameplayCueInterface.h | ||
void PostReplicatedChange
(
const FActiveGameplayCueContainer& InArray |
GameplayCueInterface.h | ||
void PreReplicatedRemove
(
const FActiveGameplayCueContainer& InArray |
GameplayCueInterface.h |