Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Structure that defines how an ability will be triggered by external events
| Name | FAbilityTriggerData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
Syntax
USTRUCT ()
struct FAbilityTriggerData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAbilityTriggerData() |
Abilities/GameplayAbility.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TriggerSource | TEnumAsByte< EGameplayAbilityTriggerSource::Type > | The type of trigger to respond to | Abilities/GameplayAbility.h |
|
| TriggerTag | FGameplayTag | The tag to respond to | Abilities/GameplayAbility.h |
|