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Payload for generic replicated events
| Name | FAbilityReplicatedData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
| Include Path | #include "Abilities/GameplayAbilityTargetTypes.h" |
Syntax
struct FAbilityReplicatedData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAbilityReplicatedData() |
Abilities/GameplayAbilityTargetTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTriggered | bool | Event has triggered | Abilities/GameplayAbilityTargetTypes.h | |
| Delegate | FSimpleMulticastDelegate | Delegate that will be called on replication | Abilities/GameplayAbilityTargetTypes.h | |
| VectorPayload | FVector_NetQuantize100 | Optional Vector payload for event | Abilities/GameplayAbilityTargetTypes.h |