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API > API/Plugins > API/Plugins/GameplayAbilities
Ability Ended Data
| Name | FAbilityEndedData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include Path | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FAbilityEndedData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Abilities/GameplayAbilityTypes.h | |||
FAbilityEndedData
(
UGameplayAbility* InAbility, |
Abilities/GameplayAbilityTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbilitySpecHandle | FGameplayAbilitySpecHandle | Specific ability spec that ended | Abilities/GameplayAbilityTypes.h | |
| AbilityThatEnded | TObjectPtr< UGameplayAbility > | Ability that ended, normally instance but could be CDO | Abilities/GameplayAbilityTypes.h | |
| bReplicateEndAbility | bool | Rather to replicate the ability to ending | Abilities/GameplayAbilityTypes.h | |
| bWasCancelled | bool | True if this was cancelled deliberately, false if it ended normally | Abilities/GameplayAbilityTypes.h |