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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include | #include "GameplayPrediction.h" |
Syntax
enum EGasPredictionKeyResult
{
SilentlyDrop,
Accept,
Reject,
}
Values
| Name | Description |
|---|---|
| SilentlyDrop | Silently drop the key (don't acknowledge it at all) |
| Accept | Accept the key (e.g. server acknowledges the event happened) |
| Reject | Reject the key (e.g. server says the event never happened) |
Remarks
Possible results when evaluating how to deal with an FPredictionKey