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Describes how the targeting information is confirmed
| Name | EGameplayTargetingConfirmation::Type |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
| Include Path | #include "Abilities/GameplayAbilityTargetTypes.h" |
Syntax
namespace EGameplayTargetingConfirmation
{
enum Type
{
Instant,
UserConfirmed,
Custom,
CustomMulti,
}
}
Values
| Name | Remarks |
|---|---|
| Instant | The targeting happens instantly without special logic or user input deciding when to 'fire' |
| UserConfirmed | The targeting happens when the user confirms the targeting |
| Custom | The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. |
| CustomMulti | The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. |