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Defines how multiple instances of the same GameplayEffect definition stack when applied (non-instant GE's).
| Name | EGameplayEffectStackingType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
enum EGameplayEffectStackingType
{
None,
AggregateBySource,
AggregateByTarget,
}
Values
| Name | Remarks |
|---|---|
| None | No stacking. Each application is a separate instance. |
| AggregateBySource | Stacks only when the same source reapplies the effect. |
| AggregateByTarget | Stacks only when the effect is reapplied to the same target. |